

The Maya Outliner shows me a representation of the different model parts as a partial tree. The plan was to base the specific sections on the common parts to help create features that, while unique, felt like they were related. Since I was building two kabuto that shared common parts, I focused on developing these pieces first.

The parts in the images were constructed with NURBS planes and spheres. This sets the proportions and general shape. After developing the concept (read about how I developed the concepts for the two kabuto on the i.materialise blog here), I blocked out the design around a generic 3D human figure. I hope to give you more of a behind-the-scenes insight into the thought process behind how I digitally sculpted samurai helmets (kabuto) using Maya NURBS tools. I think people look at my work and feel the difference. On the other hand, my unique build style has influenced my designs and it’s these distinctive undertones that help my pieces to stand out. I learn as I go, so I may not know the most efficient way of doing things but I get the job done. The way I do some things is unconventional. I am self-taught, which led me to develop my own build style from scratch. It is much more common to find a modeler who works with polygons than with NURBS. For those who are not familiar with 3D modeling, basically I work with curved surfaces and splines rather than faces and edges. NURBS stands for “non-uniform rational B-spline,” which is a mathematical model that generates and represents curves and surfaces. You can find more of his work on his website. He often begins to work without a defined sketch and the final piece is revealed as he sculpts digitally. The result is a unique fusion of Eastern and Western aesthetics and tradition. Being from a crossroad of cultures, he grew up with Eastern and Western influences. This tutorial is written by Autodesk Maya expert Russ Ogi, a Hawaii-based mixed-media artist. This beginner-friendly tutorial will cover important modeling tips & tricks and get you the knowledge you need to create your own 3D design with Maya. Maya expert designer Russ Ogi will show you how he designed Samurai Helmets in Autodesk’s mighty Maya software. In this tutorial you will learn some of the basic modeling functions of Autodesk Maya.
